The Utility plugins are bundled together in IgNite with more than 200+ tools and functions. The plugins allow you to optimise and repair imported 3D models, automate the setup HDRI lighting, relink/repath projects, load and create MAXScripts, work with splines and prepare 3D models before exporting to Unreal Engine or Unity.
The Utility plugins include; Springboard, Forensic, Scribe, Sculpt, Unite, Jumble, Illumi, SiNiScript, Preflight.
The Object plugins are designed for speed and ease of use. These include 3D geometry painting, scattering, parametric modelling and universal proxies with 'lockdown' security.
The Object plugins include; Disperse, Scatter, SiClone, ProxSi.
The native 3ds Max painting tool has limitations. Our scene optimised freehand paint brush disperses 3d geometry anywhere in your scene and on any surface with efficient scene management and object orientation control.
Think of this as a simple painting tool where you select the objects you wish to paint, set their combined percentage ratio, and paint. You can transform, add and erase objects by type as well as exporting to edit mesh. If you wish to reuse a 3D brush for future use, you can save/load from the Disperse Library Presets. This saves all associated objects, textures etc to the library so you can reuse anytime.