SiNi Software Topic   Default to poly not mesh
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  SiNi Software Forum      IgNite Sculpt    Default to poly not mesh?
Default to poly not mesh?
dmstudio
4 years ago

I must be missing the obvious here as I thought this was a check box on the previous plugin release. Is there an option to set the ignite tools to default to editable poly after a function. Like Attach objects etc. I prefer working in editable polys with the better sculpt tools so its a minor step converting the result to poly but shouldn't it be automatic in the script?
Thanks, i'm a new user of the plugin pack and generally love it... I couldn't go back to the old ways now after finding this. Looking forward to the next awesome update you guys make.

Default to poly not mesh?
user image   dmstudio
4 years ago

I must be missing the obvious here as I thought this was a check box on the previous plugin release. Is there an option to set the ignite tools to default to editable poly after a function. Like Attach objects etc. I prefer working in editable polys with the better sculpt tools so its a minor step converting the result to poly but shouldn't it be automatic in the script?
Thanks, i'm a new user of the plugin pack and generally love it... I couldn't go back to the old ways now after finding this. Looking forward to the next awesome update you guys make.

  user image   dmstudio   Default to poly not mesh?
4 years ago

I must be missing the obvious here as I thought this was a check box on the previous plugin release. Is there an option to set the ignite tools to default to editable poly after a function. Like Attach objects etc. I prefer working in editable polys with the better sculpt tools so its a minor step converting the result to poly but shouldn't it be automatic in the script?
Thanks, i'm a new user of the plugin pack and generally love it... I couldn't go back to the old ways now after finding this. Looking forward to the next awesome update you guys make.

user image
  dmstudio
5 years ago
  Default to poly not mesh?
4 years ago

I must be missing the obvious here as I thought this was a check box on the previous plugin release. Is there an option to set the ignite tools to default to editable poly after a function. Like Attach objects etc. I prefer working in editable polys with the better sculpt tools so its a minor step converting the result to poly but shouldn't it be automatic in the script?
Thanks, i'm a new user of the plugin pack and generally love it... I couldn't go back to the old ways now after finding this. Looking forward to the next awesome update you guys make.

user image
  dmstudio
5 years ago
  Default to poly not mesh?
4 years ago

I must be missing the obvious here as I thought this was a check box on the previous plugin release. Is there an option to set the ignite tools to default to editable poly after a function. Like Attach objects etc. I prefer working in editable polys with the better sculpt tools so its a minor step converting the result to poly but shouldn't it be automatic in the script?
Thanks, i'm a new user of the plugin pack and generally love it... I couldn't go back to the old ways now after finding this. Looking forward to the next awesome update you guys make.

  1 Topic Reply

  SiNi Si
4 years ago

Hi Dmstudio,

Yes, we did remove the poly functions from our tools and sorry about that. The reason is we found a new faster way to attach and explode mesh objects not using the 3ds Max sdk. This new way is a lot more stable with undos and hundreds of time faster.

In our tests to attach a BIM model using 3ds Max mesh from the SDK took 24 mins in the old way and 23 seconds with our new mesh methods. Poly has many problems and crashed after 40 min. After looking at all our tools we found poly was just so slow to do most thing that we removed it.

We could add a check box to convert to poly after you are done but, you can make a hot key to do that too.

Sorry for the changes, but it will be better in the long run.

Si

  user image    SiNi Si
4 years ago

Hi Dmstudio,

Yes, we did remove the poly functions from our tools and sorry about that. The reason is we found a new faster way to attach and explode mesh objects not using the 3ds Max sdk. This new way is a lot more stable with undos and hundreds of time faster.

In our tests to attach a BIM model using 3ds Max mesh from the SDK took 24 mins in the old way and 23 seconds with our new mesh methods. Poly has many problems and crashed after 40 min. After looking at all our tools we found poly was just so slow to do most thing that we removed it.

We could add a check box to convert to poly after you are done but, you can make a hot key to do that too.

Sorry for the changes, but it will be better in the long run.

Si

    user image   SiNi Si
4 years ago

Hi Dmstudio,

Yes, we did remove the poly functions from our tools and sorry about that. The reason is we found a new faster way to attach and explode mesh objects not using the 3ds Max sdk. This new way is a lot more stable with undos and hundreds of time faster.

In our tests to attach a BIM model using 3ds Max mesh from the SDK took 24 mins in the old way and 23 seconds with our new mesh methods. Poly has many problems and crashed after 40 min. After looking at all our tools we found poly was just so slow to do most thing that we removed it.

We could add a check box to convert to poly after you are done but, you can make a hot key to do that too.

Sorry for the changes, but it will be better in the long run.

Si

user image
  SiNi Si
5 years ago
  SiNi Si   Reply
4 years ago

Hi Dmstudio,

Yes, we did remove the poly functions from our tools and sorry about that. The reason is we found a new faster way to attach and explode mesh objects not using the 3ds Max sdk. This new way is a lot more stable with undos and hundreds of time faster.

In our tests to attach a BIM model using 3ds Max mesh from the SDK took 24 mins in the old way and 23 seconds with our new mesh methods. Poly has many problems and crashed after 40 min. After looking at all our tools we found poly was just so slow to do most thing that we removed it.

We could add a check box to convert to poly after you are done but, you can make a hot key to do that too.

Sorry for the changes, but it will be better in the long run.

Si

user image
  SiNi Si
5 years ago
  SiNi Si   Reply
4 years ago

Hi Dmstudio,

Yes, we did remove the poly functions from our tools and sorry about that. The reason is we found a new faster way to attach and explode mesh objects not using the 3ds Max sdk. This new way is a lot more stable with undos and hundreds of time faster.

In our tests to attach a BIM model using 3ds Max mesh from the SDK took 24 mins in the old way and 23 seconds with our new mesh methods. Poly has many problems and crashed after 40 min. After looking at all our tools we found poly was just so slow to do most thing that we removed it.

We could add a check box to convert to poly after you are done but, you can make a hot key to do that too.

Sorry for the changes, but it will be better in the long run.

Si


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Registration: 10001189
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SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189