SiNi Software Topic   IgNite ForenSic wish list
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IgNite ForenSic wish list
SiNi Si
4 years ago

Tell us what you would like to see with ForenSic. Give us your wish list here!

IgNite ForenSic wish list
user image   SiNi Si
4 years ago

Tell us what you would like to see with ForenSic. Give us your wish list here!

  user image   SiNi Si   IgNite ForenSic wish list
4 years ago

Tell us what you would like to see with ForenSic. Give us your wish list here!

This reply was edited by SiNi Si 1 year ago.
user image
  SiNi Si
6 years ago
  IgNite ForenSic wish list
4 years ago

Tell us what you would like to see with ForenSic. Give us your wish list here!

This reply was edited by SiNi Si 1 year ago.
user image
  SiNi Si
6 years ago
  IgNite ForenSic wish list    Pinned
4 years ago

Tell us what you would like to see with ForenSic. Give us your wish list here!

This reply was edited by SiNi Si 1 year ago.

  2 Topic Replies

  leo_1748
4 years ago

1. reset material editor (to materials of choice - vray in my case)
2. remove all Material/Object ID's if present in scene
3. modify units of modifiers (some modifiers, when imported from scene using different scene units do not update correctly - you have to locate them and manually update the units of the modifier to match the new scene)

  user image    leo_1748
4 years ago

1. reset material editor (to materials of choice - vray in my case)
2. remove all Material/Object ID's if present in scene
3. modify units of modifiers (some modifiers, when imported from scene using different scene units do not update correctly - you have to locate them and manually update the units of the modifier to match the new scene)

    user image   leo_1748
4 years ago

1. reset material editor (to materials of choice - vray in my case)
2. remove all Material/Object ID's if present in scene
3. modify units of modifiers (some modifiers, when imported from scene using different scene units do not update correctly - you have to locate them and manually update the units of the modifier to match the new scene)

user image
  leo_1748
6 years ago
  leo_1748   Reply
4 years ago

1. reset material editor (to materials of choice - vray in my case)
2. remove all Material/Object ID's if present in scene
3. modify units of modifiers (some modifiers, when imported from scene using different scene units do not update correctly - you have to locate them and manually update the units of the modifier to match the new scene)

user image
  leo_1748
6 years ago
  leo_1748   Reply
4 years ago

1. reset material editor (to materials of choice - vray in my case)
2. remove all Material/Object ID's if present in scene
3. modify units of modifiers (some modifiers, when imported from scene using different scene units do not update correctly - you have to locate them and manually update the units of the modifier to match the new scene)

  samL
2 years ago

Is it possible to get another maxscript function to show counts of the different things that ForenSic checks for?


I've got some callbacks set up on file save to run some ForenSic functions to ensure files are always clean but the downside is that saving takes a little bit longer because the clean functions always run on every save.


It would be great to be able to implement something like:


if LinkComposites.count >=1 do Si_Clean.RepairComposites()


  user image    samL
2 years ago

Is it possible to get another maxscript function to show counts of the different things that ForenSic checks for?


I've got some callbacks set up on file save to run some ForenSic functions to ensure files are always clean but the downside is that saving takes a little bit longer because the clean functions always run on every save.


It would be great to be able to implement something like:


if LinkComposites.count >=1 do Si_Clean.RepairComposites()


    user image   samL
2 years ago

Is it possible to get another maxscript function to show counts of the different things that ForenSic checks for?


I've got some callbacks set up on file save to run some ForenSic functions to ensure files are always clean but the downside is that saving takes a little bit longer because the clean functions always run on every save.


It would be great to be able to implement something like:


if LinkComposites.count >=1 do Si_Clean.RepairComposites()


user image
  samL
6 years ago
  samL   Reply
2 years ago

Is it possible to get another maxscript function to show counts of the different things that ForenSic checks for?


I've got some callbacks set up on file save to run some ForenSic functions to ensure files are always clean but the downside is that saving takes a little bit longer because the clean functions always run on every save.


It would be great to be able to implement something like:


if LinkComposites.count >=1 do Si_Clean.RepairComposites()


user image
  samL
6 years ago
  samL   Reply
2 years ago

Is it possible to get another maxscript function to show counts of the different things that ForenSic checks for?


I've got some callbacks set up on file save to run some ForenSic functions to ensure files are always clean but the downside is that saving takes a little bit longer because the clean functions always run on every save.


It would be great to be able to implement something like:


if LinkComposites.count >=1 do Si_Clean.RepairComposites()



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Copyright © SiNi Software 2024 All rights reserved
Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189